I'd heard quite a few 'meh' reviews about "Dragon Age II" before I had a chance to play. Not that it was bad, just that it wasn't an exciting follow-up to the stand-out "Dragon Age: Origins"; that it did not equal, let alone surpass, its predecessor.
This is true only in some respects.
Character-wise, it was brilliant. Varric is the absolute stand-out, the best company any warrior could have - as well as an excellent person to carry the tale into the future. Aveline enjoyably upright in an occasionally teeth-grinding way. Fenris, slightly psychotic, but tremendously honourable (and glowy!) [Though with a disconcerting number of things in common with Faille from "Stained Glass Monsters".] Anders, returning with a warped sense of Justice. And Flemeth, rather marvellous this time round.
Environment-wise, fairly poor. There's not much travel, and a big re-use of maps. The combat didn't require a great deal of thinking (but sometimes I like it that way).
Plot-wise, this is an unheroic story with a time-skipping structure which gave an episodic and somewhat sour flavour to what is a historic chronicle of how politics and madness in one city led to the great mage-templar war. When your character isn't straight-out hunting money for the sake of money, or losing important people with no chance of rescue, they're wobbling a tight-rope path toward an inevitable confrontation. In the end I felt like I'd surely slaughtered everyone on BOTH sides, and that there could hardly be anyone left to argue any more.
I'm glad I played, and in some ways this surpassed "Origins" for me, but it's hard to feel uplifted. So, recommended, but I hope that the next game in the series favours heroism over politics.
Interrupting my packed schedule of reading Chinese webnovels, here is a bit of seasonal fluff for the Touchstone fans. It was meant to be ...
Cute Demon Crashers is unique in my experience. Admittedly, I'm not an expert in the otome gaming area, but most (non-puzzle/time mana...
I first published The Silence of Medair and Stained Glass Monsters in December of 2010. Since I had a backlog of written books, I've ...