A friend of mine (hi Jennies!) used to be full of stories about disasters that would happen to people around her. She would always be unscathed, and yet incidents would happen in her vicinity. The lead character in the 2014 version of Godzilla, an American bomb disposal guy called Brodie, appears to be the kind of person who should clearly announce his intention to visit any city, so that the citizens can start to evacuate in time.
The set-up of Brodie's back story is the weakest part of this movie - it simply takes too long and is completely pointless, adding almost nothing to the pay off.
However, once we start with the giant monsters, this is definitely a stand-out movie. I'd place it well above Pacific Rim in the awe and majesty department, with some truly beautiful visuals and a real tangible sense of humans as tiny specks. It is both gripping and in some moments nerve-wracking.
Of course, that's not to say that the story isn't full of ludicrous developments of the "why would any sane (or insane) organisation think that was a good idea" level. A great many things happen in this story purely to set up a cool scene. The number of people who just stand around when there's a giant monster attacking is astonishing. [Particularly hilarious are the people in a skyscraper who were apparently so engrossed in a business meeting that they failed to notice a city-wide evacuation and a skyscraper collapsing. Also, people remain remarkably clean around skyscraper collapses - clouds of dust happen and they walk out of it all shiny-faced.]
Sadly, the movie falls down in both gender and racial aspects. For a story that spends a good portion of time in Japan, there seems to be a lot of American guys in charge, and only one Japanese main character, who spends his time primarily being shell-shocked, with occasional scientific observation. Just as bad are the female roles, that are the usual "die for men to grieve over", "be in danger for men to try and reach" and "be an assistant".
Still, this is a definite one to watch for the enormous monsters fighting.
18 May 2014
23 April 2014
Hugos and Art : I don't know enough about this to have an opinion...
As I mentioned earlier, over the New Year's break I started a little side-project called the Hugo Eligible Art(ist) Tumblr, where I collated a bunch of names and links to artist portfolios, and sent out bulk emails to the artists I linked asking whether they'd like to bring attention to any eligible 2013 work. That was fun! [Though I've a suspicion a lot of those emails hit the spam bucket.]
The finalists for the Hugo Awards were announced last weekend (and congratulations to all the nominees), but the numbers of ballots really stood out to me. According to the Hugo site:
- 1923 ballots were cast.
- Best novel received 1595 nominations.
- Best Professional Artist received 624 nominations.
- Best Fan Artist received 316 nominations (the lowest of any category).
Now, there is some confusion generally about these two categories - particularly the fan artist category, which basically covers any art first displayed in 2013 that was not created as a commission for an entity providing 1/4 of any individual's income. So this means that an artist could be eligible for both categories, depending on the circumstances of individual commissions. [The covers that Julie Dillon has done for me, for instance, qualify her for the "Best Fan Artist" category.] Some people are even more confused because "fan art" means to many people "work created as a fan of someone else's intellectual property" (this is also eligible, but the category is not limited to that work).*
Now, since the announcement of the finalists, I've read and listened to a few different Hugo Awards discussions, and when they get to the art categories (particularly "Best Fan Artist") almost all of them have said: "I'm going to skip this because I don't know enough about the category".
I find this strange! Very strange! 1923 people thought themselves sufficiently informed about SFF novels to cast a ballot (a process that means at minimum the six or so hours of reading it would take to finish one rather short novel), but only 624 people had managed to see at least one SFF picture and have a positive reaction to it. Not even the cover of the novel they had just read! [Let alone the fan art for their latest favourite movie.]
I'm willing to bet that, during this past year, most of the people nominating saw an order of magnitude more SFF art than they read novels. Art (SFF or not) enriches our lives daily and there is almost zero effort involved in enjoying it. You don't have to be an expert to parse your own reaction to a picture. "Like? Y/N". That's it. You didn't need to be a Professor of English Literature to nominate that novel, and there's no degree in the History of Fine Art required to remember the name of the artist of a work you liked.
Finding out the name and year of eligibility of a piece of art is definitely more work, but heck, again there are the covers of the novels you've just voted into eligibility. The ones festooning the bookshelves and pouring off our computer screens. Are these artists not worth that tiny bit of effort?
Here is a collection of links to this year's finalists, and I expect some of their work will be in the Hugo voting package, which will make this next stage easier. But I'd love it if next year there was less of the "I don't know enough" and more of the "I liked this".
'Cause artists are awesome:
* My personal view of the Hugo Awards art categories is that they're incredibly confusing and we'd be well served to drop "professional" and "fan" and instead have "Best SFF Character Piece", and "Best SFF Landscape/Cityscape/Starscape". I'd love to see people nominating _pictures_.
The finalists for the Hugo Awards were announced last weekend (and congratulations to all the nominees), but the numbers of ballots really stood out to me. According to the Hugo site:
- 1923 ballots were cast.
- Best novel received 1595 nominations.
- Best Professional Artist received 624 nominations.
- Best Fan Artist received 316 nominations (the lowest of any category).
Now, there is some confusion generally about these two categories - particularly the fan artist category, which basically covers any art first displayed in 2013 that was not created as a commission for an entity providing 1/4 of any individual's income. So this means that an artist could be eligible for both categories, depending on the circumstances of individual commissions. [The covers that Julie Dillon has done for me, for instance, qualify her for the "Best Fan Artist" category.] Some people are even more confused because "fan art" means to many people "work created as a fan of someone else's intellectual property" (this is also eligible, but the category is not limited to that work).*
Now, since the announcement of the finalists, I've read and listened to a few different Hugo Awards discussions, and when they get to the art categories (particularly "Best Fan Artist") almost all of them have said: "I'm going to skip this because I don't know enough about the category".
I find this strange! Very strange! 1923 people thought themselves sufficiently informed about SFF novels to cast a ballot (a process that means at minimum the six or so hours of reading it would take to finish one rather short novel), but only 624 people had managed to see at least one SFF picture and have a positive reaction to it. Not even the cover of the novel they had just read! [Let alone the fan art for their latest favourite movie.]
I'm willing to bet that, during this past year, most of the people nominating saw an order of magnitude more SFF art than they read novels. Art (SFF or not) enriches our lives daily and there is almost zero effort involved in enjoying it. You don't have to be an expert to parse your own reaction to a picture. "Like? Y/N". That's it. You didn't need to be a Professor of English Literature to nominate that novel, and there's no degree in the History of Fine Art required to remember the name of the artist of a work you liked.
Finding out the name and year of eligibility of a piece of art is definitely more work, but heck, again there are the covers of the novels you've just voted into eligibility. The ones festooning the bookshelves and pouring off our computer screens. Are these artists not worth that tiny bit of effort?
Here is a collection of links to this year's finalists, and I expect some of their work will be in the Hugo voting package, which will make this next stage easier. But I'd love it if next year there was less of the "I don't know enough" and more of the "I liked this".
'Cause artists are awesome:
![]() |
The Pyramids of London - Julie Dillon |
19 April 2014
Moebius: Empire Rising
Moebius:
Empire Rising is a
Kickstarter-funded new adventure game by Jane Jensen (best known for the Gabriel
Knight series about a New Orleans author/bookstore owner/'Shadow Hunter').
Moebius follows a somewhat similar pattern, focusing on Malachi Rector, an antique store owner who discovers he is something more, and is drawn into a search by a government agency researching repeating patterns of history.
Graphics
Graphics-wise, Moebius is pretty basic. The 3D models are clunky in both animation and shape, and the comics-style cutscenes are no more than serviceable.
Gameplay
Agreeably well put together puzzles, with nothing too taxing. Rather pointless cave-wandering exercise toward the end. A couple of possible places to die, but otherwise nothing difficult. On the Zork-factor scale, 2/10 in unforgiving.
Characters
Rector is rather blatantly styled on the BBC's Sherlock, with a superiority factor through the roof, sarcastic comments galore, and a tendency to display mental analysis in words popping up on the screen. He is funny, but far from a nice person (definitely not the same model as the rogue-type of Gabriel Knight). David, his primary off-sider, is the straight-laced soldier type. There's a probable m/m romance going on between this pair, but it only takes the steps toward trust in this the first outing of a possible series.
Story
Rector is an antiques savant, and gets himself into physical danger by occasionally debunking fakes. A new client wants him to turn his historical knowledge to a different end - establishing connections between the lives of existing people and famous people of the past (not reincarnation so much as parallels).
There is an oddness to this process, because we see Rector investigating the lives/murders of people, but being completely disinterested in solving the minor mysteries, only in establishing parallels.
Spoilery Bit
And the problem that rises in the story and the characters is the attitude towards women.
Rector (apparently an extremely desirable man) is theoretically pursued and wooed and spurns them all except for favouring the occasional woman with strictly one night stands only. This includes with his assistant from his antiques store, who he treats with either contempt or courtesy, apparently depending on his whims.
The plot revolves around identifying the woman who will marry and support to power a future US President. Someone has been trying to figure out who this woman will be - and kill her.
Women in the game do not come off well. They are either jealous, there to support men to power, vapid, sex-hungry, or sex-starved. [The only exceptions to this is a brief telephone conversation with a female senator, and two 'tough' Muslim women.] There's even a plot point apparently revolving around how women shouldn't expect fidelity from their husbands. Men are the people who do stuff in this story, and women are there to support them or present obstacles.
This is all a bit of a downer in comparison to the Gabriel Knight series, where we had Grace Nakimura, ever-ready to call Gabriel on his shit, and to get stuff done.
If it wasn't for all the negativity toward women, I'd call this a reasonable game, if nothing spectacular. But, funny as his snark could occasionally be, Malachi Rector was simply too off-putting for me to want to take another outing in this world.
Moebius follows a somewhat similar pattern, focusing on Malachi Rector, an antique store owner who discovers he is something more, and is drawn into a search by a government agency researching repeating patterns of history.
Graphics
Graphics-wise, Moebius is pretty basic. The 3D models are clunky in both animation and shape, and the comics-style cutscenes are no more than serviceable.
Gameplay
Agreeably well put together puzzles, with nothing too taxing. Rather pointless cave-wandering exercise toward the end. A couple of possible places to die, but otherwise nothing difficult. On the Zork-factor scale, 2/10 in unforgiving.
Characters
Rector is rather blatantly styled on the BBC's Sherlock, with a superiority factor through the roof, sarcastic comments galore, and a tendency to display mental analysis in words popping up on the screen. He is funny, but far from a nice person (definitely not the same model as the rogue-type of Gabriel Knight). David, his primary off-sider, is the straight-laced soldier type. There's a probable m/m romance going on between this pair, but it only takes the steps toward trust in this the first outing of a possible series.
Story
Rector is an antiques savant, and gets himself into physical danger by occasionally debunking fakes. A new client wants him to turn his historical knowledge to a different end - establishing connections between the lives of existing people and famous people of the past (not reincarnation so much as parallels).
There is an oddness to this process, because we see Rector investigating the lives/murders of people, but being completely disinterested in solving the minor mysteries, only in establishing parallels.
Spoilery Bit
And the problem that rises in the story and the characters is the attitude towards women.
Rector (apparently an extremely desirable man) is theoretically pursued and wooed and spurns them all except for favouring the occasional woman with strictly one night stands only. This includes with his assistant from his antiques store, who he treats with either contempt or courtesy, apparently depending on his whims.
The plot revolves around identifying the woman who will marry and support to power a future US President. Someone has been trying to figure out who this woman will be - and kill her.
Women in the game do not come off well. They are either jealous, there to support men to power, vapid, sex-hungry, or sex-starved. [The only exceptions to this is a brief telephone conversation with a female senator, and two 'tough' Muslim women.] There's even a plot point apparently revolving around how women shouldn't expect fidelity from their husbands. Men are the people who do stuff in this story, and women are there to support them or present obstacles.
This is all a bit of a downer in comparison to the Gabriel Knight series, where we had Grace Nakimura, ever-ready to call Gabriel on his shit, and to get stuff done.
If it wasn't for all the negativity toward women, I'd call this a reasonable game, if nothing spectacular. But, funny as his snark could occasionally be, Malachi Rector was simply too off-putting for me to want to take another outing in this world.
29 March 2014
Final Fantasy XIII : Lightning Returns (lots of spoilers for FFXIII series)
![]() |
Lightning |
The stories (primarily focused on spiky haired brash young guys carrying oversized swords) are usually both convoluted and quite emotional. Happily for me, the rapidly-increasing collection of characters you can include in your combat party generally includes at least one female character who interests me.
The most recent games have tended to include sequels continuing the stories of some of the characters or of the world, and so it is with Lightning Returns, the third in the even more convoluted than usual story of Final Fantasy XIII. It's one of the rarer games that focuses on a female main character - and indeed the core of this trilogy is two sisters - Lightning (stoic and guardly) and Serah (syrup sweet). Although they start out slightly at odds because Lightning is not much impressed by Serah's new fiance Snow, there is never any real drama between the two in the whole trilogy - instead they act as each other's plot motivation. Lightning is trying to rescue Serah, or Serah is trying to find Lightning.
Blah blah Backstory
In Part 1, Serah is almost immediately turned into crystal and Lightning and Snow reluctantly work together to save her (and, not incidentally, Cocoon, the floating habitat they live on). They end up succeeding in one of these things, but not the other. Additional party members are Hope (bratty, resentful and newly orphaned), Sazh (single dad to Dajh), and Vanille (more syrup) and Fang (awesome) who are never outright stated to be but are widely presumed to be lovers. The story ends with Serah recovered, Fang and Vanille now crystal, and the floating habitat crashed, but loss of life minimised.
![]() |
Fang |
Part 2 makes Serah our main character. After the fall of Cocoon, Lightning vanished from everyone's memory but Serah's (who has developed an ability to see/travel through time), and she teams up with Snow, Hope and a newcomer called Noel to go time travelling in search of the sister only she remembers.
I found the gameplay of this story (which encourages you to replay segments of the game you've already played to see what your time-travelling interference has caused to change) so off-putting I gave up on the game about a third of the way through. From what I gather, the ultimate plot revolves around a constantly reincarnated seeress named Yeul, who has powers similar to Serah's, but dies from time shock every time the timeline changes (Noel is in love with one of her incarnations). This has driven her immortal guardian Caius mad, and he is going to unleash the Chaos to stop time to stop Yeul from suffering. Lightning has been off fighting him. The story ends with Lightning in crystal, Fang and Vanille rescued from crystal, Caius defeated (but his death causing the release of the Chaos). And then Serah drops dead (from the same time shock cause that was killing Yeul).
I'm kind of glad I gave up on that story early on.
Lightning Returns story
Anyways, that was a long introduction to the game I just played, Lightning Returns. The release of Chaos has stopped people (including children) from aging, and five hundred years later one of the remaining gods, Bhunivelze (I shall call him Bunny), has decided that the best way to fix this is to completely destroy the world and start over. Lightning has been sent as the Saviour, tasked by Bunny to rescue souls and preserve them for the new world.
People are oddly calm about this whole world ending shtick, but I guess if you'd lived for five hundred years, the ennui factor would be high. Bunny has promised to bring Serah back to life (presumably in the new world) as a reward, and so Lightning runs about either killing things/people who attack her, or trying to bring them to some kind of emotional fulfilment so that their souls are fit to be salvaged. [Bunny only wants balanced souls, y'see.]
Unlike most FF games, Lightning does not gain a whole bunch of party members to help her in fights. Instead she keeps encountering allies from the first two games, most of whom try to kill her for various reasons. Most of the time she's running about solo until eventually she figures out the bits that Bunny hasn't told her, and saves the souls that Bunny wasn't going to be bothered to save. All the major characters from the first and second parts are reunited, and reborn, white light, the end.
It's an okay story, again not nearly as compelling as other FF outings. While I like stoic characters such as Lightning, she really didn't have a strong emotional arc to go with the story. The most she changes is from not liking Snow at all, to deciding that maybe he and Serah will work out after all. Indeed, Lightning's stoicism is presented in-game as being a problem, and in theory she's reunited with her 'inner child' at the end of the trilogy (but I think behaves much the same).
Gameplay
The gameplay of Lightning Returns doesn't have the irritating "do over" structure of Part 2, and is considerably less "on rails" than Part 1 and I would call it the most enjoyable to play except for the stupid and bizarre decision to add a time limit to the game. Instead of freely running around doing side quests and exploring, you have a pointless count down ticking away, making you constantly feel rushed, and having to choose whether or not it's worthwhile doing certain things. One of the stupidest design decisions I've seen for ages, and I really wish they hadn't included it.The Dress Up Doll
But that's not the main thing that bugged me about this game and brought it down as a whole! As I mentioned, Lightning doesn't have an ongoing party of friends to fight with her in this game, so to make up for it the designers included lots of different outfits and accessories to keep the players entertained. Amusingly, one web site I was reading talked about how they decided on the outfits and what they thought Lightning would wear - there was evidently some consideration of the outfits matching her stoic, guardly and rather humourless personality.Outfits like this...
The left is a Miqo'te costume from FFXIV. It came with an end-combat bent over, ass in the air pose. Super in character for the stoic, humourless guardswoman heroine. The right is...well. Something.
Still, at least there were options that weren't all bare flesh and cleavage. I quite liked the middle outfit (the costume is called 'Velvet Bouncer') and had Lightning running around in a black and white version of it much of the time.
You could also get a whole host of extremely silly accessories to wear, from sunglasses to an umbrella sprouting from the top of her head. That really livened up a few cut scenes.
So, Lightning Returns is (as usual) one of those games where you have a lot of good stuff (stoic female lead kicking everyone's ass!) and pretty cut scenes, and pretty engrossing combat.
And...Oscar worthy costume design?
26 March 2014
A Week of Me Wrap-up
I've had a great time this week reading all the posts and comments over at Rachel Neumeier's blog. For those catching up all at once, here's the me-centric reading all in one shot:
- Estara on Re-reading Touchstone.
- Chachic on the Romance in my books.
- Rachel on Champion and Bones.
- Flannery on the sheer concentration of awesome in Touchstone.
- Rachel on the heroic tradition in my books.
- The Book Smugglers break down the reasons they loved Touchstone.
- Sherwood Smith on discovering and enjoying my books.
- And finally a post by me, on the joys of being read.
Let me take the opportunity to thank all the posters and commenters, and especially Rachel for making this a special week for me. I hope everyone is handed such an enormous compliment at least once in their lifetime - it's definitely great for the warm and fuzzies!
- Estara on Re-reading Touchstone.
- Chachic on the Romance in my books.
- Rachel on Champion and Bones.
- Flannery on the sheer concentration of awesome in Touchstone.
- Rachel on the heroic tradition in my books.
- The Book Smugglers break down the reasons they loved Touchstone.
- Sherwood Smith on discovering and enjoying my books.
- And finally a post by me, on the joys of being read.
Let me take the opportunity to thank all the posters and commenters, and especially Rachel for making this a special week for me. I hope everyone is handed such an enormous compliment at least once in their lifetime - it's definitely great for the warm and fuzzies!
21 March 2014
Things I Bounce Off Of: Hyper-aggressive Posturing
I rarely read urban fantasy, even though I keep thinking I should. Most urban fantasies use detective tropes, which I love, and many of them feature interesting female leads (or at least women not stuck only in the roles of tavern wench, princess and prostitute). So what keeps me away?
I just bounced off another today. I'd picked it up because I was impressed by what I'd seen of the author online, and because bunches of people who like some of my favourite books seemed to really like it. I'd waded through chapter one a while ago, before returning to some 1970's espionage books, then gave it another shot and bounced again halfway through chapter two.
And I should like this book. Original and complex worldbuilding and a juicy main female character and a big sprawling city setting and...all the speaking parts so far except the main character have been male. And all of them have been aggressive males who might kill you at any minute if you look at them wrong. And one of the team we're going to spend the most time with has lots of history with the main character that is surely full of trust broken and hatred born of wounds, and she wants to kill him, and he mocks her a lot. While another of the team is so immensely powerful that there's a lot of time given to "I could hardly be bothered to kill you but don't push me".
And, yeah, I know my books are overfull of stoics, and this is also a character type that exists. But I just can't read this book. I can't bring myself to spend time with these people. I far prefer the courteous, the quiet, the contained, the ineffably polite, the impish, the dreamfilled, the tongue-tied, even trickster types.
So...does anyone have recommendations for urban fantasy that doesn't revolve around, essentially, two rams butting their heads together? I really liked how Neumeier's Black Dog took us through how difficult it would be the live in such a culture, and how it's something to work away from, but I wouldn't be sad to see a complete absence of "say one wrong word and I'll take your head off" characters.
I just bounced off another today. I'd picked it up because I was impressed by what I'd seen of the author online, and because bunches of people who like some of my favourite books seemed to really like it. I'd waded through chapter one a while ago, before returning to some 1970's espionage books, then gave it another shot and bounced again halfway through chapter two.
And I should like this book. Original and complex worldbuilding and a juicy main female character and a big sprawling city setting and...all the speaking parts so far except the main character have been male. And all of them have been aggressive males who might kill you at any minute if you look at them wrong. And one of the team we're going to spend the most time with has lots of history with the main character that is surely full of trust broken and hatred born of wounds, and she wants to kill him, and he mocks her a lot. While another of the team is so immensely powerful that there's a lot of time given to "I could hardly be bothered to kill you but don't push me".
And, yeah, I know my books are overfull of stoics, and this is also a character type that exists. But I just can't read this book. I can't bring myself to spend time with these people. I far prefer the courteous, the quiet, the contained, the ineffably polite, the impish, the dreamfilled, the tongue-tied, even trickster types.
So...does anyone have recommendations for urban fantasy that doesn't revolve around, essentially, two rams butting their heads together? I really liked how Neumeier's Black Dog took us through how difficult it would be the live in such a culture, and how it's something to work away from, but I wouldn't be sad to see a complete absence of "say one wrong word and I'll take your head off" characters.
17 March 2014
A Week of Me
You know when you get a compliment so amazing that you have to get up and walk about for a while to process it? And then you spend the next couple of days wandering about grinning? That's what happened to me when awesome author Rachel Neumeier told me she'd enjoyed my books so much she'd decided to host an Andrea K Höst week, and had invited a bunch of equally awesome people to tell the world how wonderful I am! Well, even better, to talk about my books!
So if you're curious about my books, or just want to chat about them, check out Rachel's blog this week. There'll even be a post from me, discussing among other things how I came to write the Touchstone Trilogy. And there's a giveaway!
And...and...I got to get up and walk about for a while. :D
So if you're curious about my books, or just want to chat about them, check out Rachel's blog this week. There'll even be a post from me, discussing among other things how I came to write the Touchstone Trilogy. And there's a giveaway!
And...and...I got to get up and walk about for a while. :D
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