Showing posts with label Towers. Show all posts
Showing posts with label Towers. Show all posts

15 April 2017

An award for Forfeit

Award recognition is one of those complicated things for writers.  Is there such a thing as 'best'?  Judges bring their own individual taste.  Popular awards rely very much of a piece/author being known to the voting pool.  It's all very complicated, so I've tried to adopt the attitude of appreciating any compliments coming my way without getting too hung up on missing out.

But I'm still going to enjoy adding to my display cabinet an Aurealis Award for "Forfeit" as the Best Fantasy Novella 2016.

HUGE thanks to Judith Tarr for prodding me into tightening up the story.  And thanks again to my readers.  You're the ones that really make my day.

You can watch the ceremony here if you're so inclined.


19 October 2016

The Towers, the Moon release

France, under the Court of the Moon, is a country of cyclical change, where the true rulers arrive every night to compete among themselves, and humans are backdrop, witnesses, inessential – and yet inextricably intertwined.

It is the reign of the Gilded Tower, and fashions are daring.


Two Wings: Griff Tenning has suffered too much change in the past year, and wishes everything would quiet down for a while - or, better still, would go back to when his parents were alive. But, even so, it's useful that his odd aunt can afford airship tickets to France. On such a quick trip, his hated travel sickness won't be enough to keep him from a chance to stand beneath the impossible Towers of the Moon.

Forfeit: Forfeit is the newest game of the Court of the Moon, and one seemingly designed for humans to lose. But Arianne Seaforth is willing to pay a great deal to help her oldest friend – and she is learning to extract a price of her own.

Death and the Moon: Eluned Tenning can barely remember all the names of the vast network of cousins making her sixteenth birthday party so overwhelming. But she has no problems with would-be actor Milo, who is so calmly quiet and friendly. She'd never step on a stage herself, but she's happy to help him rehearse.
The Towers, the Moon's cover is by the wonderful Likhain.  Covers are one of my favourite parts of any release, and it was awesome to watch this image come to life.
Note: These short stories sit between The Pyramids of London and Tangleways in The Trifold Age series. They contain mild spoilers for The Pyramids of London. "Two Wings" is 7,500 words, "Forfeit" is 20,000 words, and "Death and the Moon" is 2300 words.

Ebooks

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Amazon US, UK, DE, FR, AU
Kobo 
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Google (coming)

Trade Paperback

CreateSpace 
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24 September 2016

Slownesses

Much hard work lately, but no releases to show for it!  I'm about three-four chapters from the end of my current project, though, and have nearly figured out how I want to rewrite the beginning of the main story of The Towers, the Moon after feedback.  This means two releases by the end of the year, although I'm not going to set any fixed dates.

I've really been enjoying writing MMO-related stories, though it makes me SO tempted to pick up an MMO and lose myself for a few months.

It's spring here in Sydney, which means lots of flowers, but also more weeding and mowing.  The brand new leaves on deciduous trees are very lovely as well.








18 March 2016

Story status, and the Line between Appropriation and Erasure

I'm currently still working on The Towers of the Moon, the small collection of short stories in the Trifold world (showing what happens on the trip to France in between Pyramids and Tangleways).

I am so not a short story writer.

By which I mean I have so far written a novelette (Two Wings) and am halfway through a novella (Forfeit).  Then there should be an actual short story (possibly called The Queen of Hades if I don't outright call it Ned's First Kiss).

I started thinking about stories set in France while in Paris in 2014, walking along the Seine getting a feel for the landscape and wondering what would France look like in a world where local gods 'Answered' their people, effectively protecting and preserving many cultures that have been erased in our world?  Would it be steampunk Asterix and Obelix?

Okay, I never seriously considered steampunk Asterix and Obelix, but I would pay to see some concept art.

In the end, I chose for the gods of France to not Answer.  France instead was invaded - briefly by Rome, and then the people of the "Green Aesir" (which is what I've been calling the Germanic gods who are very very similar to the Nordic gods) - and later by the Cour d'lune, which are "sort of low gravity Fae dragon people", and don't call themselves gods at all.

Basically, I erased both France's true past, and her early cultural history, and replaced it with an invention of my own.

Writing the Trifold series - any alt-myth series - requires many decisions regarding appropriation and erasure.  I've been thinking this over lately after reading numerous thoughtful essays about JK Rowling's "History of Magic in Northern America", which appears to have involved conflation of multiple different traditions and beliefs.  The essays ask (or state an opinion on) whether it is ever okay to 'mine' other cultures for their beliefs in order to write fantasy.

Now I'm Swedish on my father's side, and Swedish/Danish/Scotch/French/English on my mother's side.  But mainly Australian.  I would not feel at all comfortable embarking on a series that used Australian Aboriginal cultures and beliefs as a basis - the closest I've come to that was a short story, Blue, that positioned the POV character as an outsider who is "welcomed to country" (a tradition that has grown up in Australia to acknowledge that we occupy a land stolen from its peoples).

But while I am not very French, my great-grandfather was.  Does that make France 'open season' for me?  I was born in Sweden: is Loki mine?  If a people runs around invading other countries and attempting to imprint its culture onto the locals (as Rome did), does that make their culture mine?  I'm using the Latin-based alphabet to write this blog, after all.  Half my language is based on Rome's.

And what of Hades?  Can I mine Greek myths, since Rome's gods apparently were rather strongly copied from Greek gods, just with judicious tweaks and renaming?  If I've had Rome's gods Answer, does that mean they're really the Hellenic gods?  And who gets to play in the traditions of Egypt, whose cultural disconnect was so complete that the language was lost - and yet Egypt is surely populated with the descendents of the people of Kemet.

At one point when thinking this through during the drafting of Pyramids I started wondering whether an alt-world/alt-myth series was really a good idea.  Or, at the least, whether I should confine the story very strictly to Sweden and England.  But that's a different form of erasure.  How could I start with our world, with its thousands of cultures, and only ever mention two?  That seemed rather the worse route to take.

The end result is a story that is primarily focused around cultures that I have some connection to, choosing to include cultures that have been part of the 'primary interchange' in Europe (eg. the Hellenes) while acknowledging that there is so much more world out there, and providing an outline of its shape.

This involves a heap of extra research.

The Trifold version of North America, for example, is called Stomruria (at least by the Norse, and the people who were first told about the place by the Norse).  For a book that does not mention that continent at all, I spent a lot of time researching First Nation tribal boundaries and beliefs, all because I wanted to acknowledge the place existed, and give a tiny glimpse of that vast continent by the inclusion of a Wabanaki fencing master (Wabanaki being a country in north-eastern Stomruria).

I don't intend for my characters to visit Stomruria at all in the series, but to write in this world at a point where all the continents are known and interacting with each other, I had to have some idea whether Stomrurian gods had Answered, which of them had Answered, what impact that had had on tribal boundaries, what those boundaries would be after a millenia or so, and what they would call themselves.

There isn't a way to get an alt world 'right'.  Not being completely, immensely, insultingly wrong involves much side-reading.  But I now know (or have at least read - my memory sucks) the names of many African kingdoms that I never knew existed.  I know which side of a continent 'Thunderbird' belongs to.  I now know about the Lady of Yue and her influence on the art of the sword.

Trying not to be insultingly wrong is a reward in itself.

Excuses, excuses

My Steam history might explain why there's no new book this year, but it's more just reading.  I've been exceptionally inclined...