I've played far more D&D based games than otome games (otome is a Japanese term for 'girl'). The majority of otome games I've run across are variations on visual novels, where you mostly endlessly click Next, with very occasional decision moments. There are also massive amounts of games in Japan that have no official English language release and which I'm far too unmotivated to try and play. Some of these seem to be quite dark.
The otome games I have liked tend to be a combination of "life simulation" (where you raise skills) and some kind of fantasy or SFF plot (like God Save the Queen).
So, anyway, last weekend I downloaded on Steam both a D&D game, and an otome game...and the otome game was better.
The D&D was Pillars of Eternity, a kickstarted revisit to a classic period of D&D gaming - if you played Baldur's Gate or Icewind Dale you'll have met this sort of game before - you control a little party, running around various maps, killing stuff, exploring dungeons. These games were a precursor to what we have with Dragon Age today - an early level of party banter and epic plotting, but without quite the level of detail.
On the other hand, the otome game turned out to be a lot of fun. With the rather unwieldy name of 1931 Scheherazade at the Library of Pergamum, this offers the usual harem of bishounen for our intrepid heroine to stumble across (yes, including a mummy), but is just as strongly focused on Scheherazade (or Sadie) carving an Indiana Jones-esque path through a half-dozen historical locations in between studying at university in 1931.
So, yes, still not doing much writing - in part because there is so much I want to write - short stories, Tangleways, and the siren call of my Singularity SF series. Pyramids has had a rather quiet launch, but one of the true strengths of self-publishing is that I can keep writing what I want to write, without any pressure to kill myself jumping through promo hoops out of fear that the series will be dropped.