26 August 2015

'Hugo Worthy'

There are naturally a lot of posts about the Hugos going around at the moment, and the phrase 'Hugo worthy' has come up a lot, starting me thinking about perhaps nominating next year.  And what to nominate.

Other than favourite authors on auto-buy lists, it's unusual for me to read books in their year of publication, let alone the books that people seem to think are 'best' or 'worthy'.  And when I do get around to reading one of the hot nominees or winners, it rarely seems to be the sort of story I like, let alone thought excellent.

Which is, oh well, people like different things. 'Best' is a construct built of buzz, and word of mouth, an active fan base or, apparently, sealing wax, string and puppy dog tails.

So I circle back to that term 'worthy', and what exactly 'best' means, and realise that, substantively, they're terms that push me to not nominate the kind of books that work best for me.

So when the nomination deadline approaches I shall compile a little list of books I've read that were published in the relative year, throw away any criteria other than a yes/no decision on whether the book 'worked' for me,  and nominate them.

'Worthy' really is that simple.

16 August 2015

CDC: A sex game for girls

Cute Demon Crashers is unique in my experience.  Admittedly, I'm not an expert in the otome gaming area, but most (non-puzzle/time management) games I've played aimed at a female audience are either adventure, adventure+romance or romance+adventure.  CDC is not about romance: it's about getting a girl some sex.

CDC bills itself as a game about "consent and feeling safe in intimacy", and focuses on Claire.  We meet Claire as she's home alone and...somewhat frustrated.  Then four attractive demons turn up and offer her no-strings sex.  And that's...pretty much it.  Claire can get to know the demons a bit and decide whether to have sex with one of them, and just how much sex she wants to have (there's a lot of emphasis on stopping at any time).  But there is never a suggestion that this is a romance (the demons cannot form romantic attachments).


I think the last game I played where sex was the goal was Leisure Suit Larry in the Land of the Lounge Lizards (way back in the dark ages of gaming).  But LSL was about convincing some woman (any woman) to have sex with Larry (or, apparently, just paying a prostitute - I only played the beginning of LSL), while CDC is pretty much a beginner's guide to sex as a mutually positive experience.  I'm fairly sure it's also the only game I've ever played that (depending on the route you play) provides imagery of an erect penis (not hidden as towers in the background).

Anyway, I think this game will be a gift to tween girls worldwide, and it amused this non-tween too.  We've come a long way from Larry.

06 August 2015

Covers: Snug Ship and Filigree

Whoo!  New covers!  I am now fully covered out for my writing expectations well into 2017 (possible short stories aside).  This is the start of a new series, and I'm hoping to establish a 'series' look.  The artist is Andres Parada,



The only thing bigger than the world's first full virtual reality game is the mystery surrounding its origins. Who is the hidden figure behind Ryzonart Games? How was such a huge advance in technology achieved?

All Taia de Haas is interested in is getting her own virtual spaceship, but the very core of the game leads her inexorably on a dangerous quest for answers. When she uncovers the truth, she will have no future outside the Singularity Game.


The second book, Filigree, doesn't have a blurb yet (my gosh, it's going to be hard to write one without massive spoilers!).


Here's a close up of her face (and the reason she ends up called Filigree). :)


Lots of writing to do.  Still working on The Sleeping Life in the mornings and Snug Ship in the afternoon.